Moving Again

•January 4, 2007 • Leave a Comment

New Year, new host.

I am moving the blog over to my own domain, so I’ll post the link and leave this one up for reference.  If you follow it thought, make sure and change your bookmarks….

http://blog.brucepatnaude.com

Finally…

•December 21, 2006 • 11 Comments

So I am finally finished with the first person revisit.  It seems like it has taken forever and it has!  But that is not entirely all my fault, oh no.  Some other folks have to take part of the blame.

Between the time we decided to make that part of the schedule, paratroopers were added, Playnet got involved with something else they needed my help on, and then new deploying dynamics for LMGs and ATRs.  Not to mention the layoffs, and the subsequent “rehire” as a contract laborer.   Yep, lot’s of obstacles.

It’s all over now…the new weapons, and some new animations, as well as bouncing grenades, and deploy-anywhere weapons are in there.  The FPS animations will always need some adjusting and we plan to spend some time after the Holidays polishing up what is in there now…but that’s all icing.

I wonder if they are going to “lay me off” again?

Themes

•December 21, 2006 • 2 Comments

Themes…I hate themes.  I can never find one I like.

More Fallout Goodness

•December 12, 2006 • 4 Comments

Gamasutra has an article about Interplay and their SEC filings which might suggest that the company is planning a $75 million dollar Fallout MMORPG game.   Sale of their ailing stock to pay for it I guess.

 According to speculation, the game is scheduled to go into production in January of 2007 with a 2010 launch date.  I have no idea if any of this is true, feasible or will come to fruition, but the thought of playing a MMOG in the Fallout universe makes me salivate.   The Fallout series was and still is one of the best RPG games ever made.

My Kingdom for a Tool

•December 7, 2006 • 11 Comments

Get yer mind out of the gutter.

I’m talking about an animation tool to be used in house, for testing new infantry models and animations.  Something that allows me to load meshes, animations and Granny blends so that I can troubleshoot and tweak before they get into the game build.   Thunder wrote one ages ago and it was pretty good.   My only complaint with it was that it required me to do some text document editing and reloading every time I wanted to look at something or change something.   So when Codec took over he tried, bless his heart, and it was shaping into something really nice, but for whatever reason it never got completed.   Enter Martini:  I’m crossing my fingers that he will work on it and get it to a final, workable state…only time will tell.

If any of you are familiar with a WoW mod called “ModelViewer”, then you will know what I am looking for in a tool of this nature.